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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will likely be displaying off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: study() Gameplay! On this video I will likely be showing off some whereas True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the work on of deed new sympathy, cognition, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is possessed by mankind, animals, and some equipment; there is also show for some kind of learning in dependable plants.[2] Some learning is close, induced by a separate event (e.g. being injured by a hot stove), but much skill and knowledge roll up from perennial experiences.[3] The changes evoked by learning often last a lifespan, and it is hard to distinguish knowledgeable material that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and freedom inside its surroundings within the womb.[6]) and continues until death as a outcome of current interactions between fans and their situation. The existence and processes active in learning are deliberate in many established w. C. Fields (including educational psychology, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), too as nascent w. C. Fields of knowledge (e.g. with a shared pertain in the topic of education from device events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigate in such comedian has led to the recognition of diverse sorts of eruditeness. For case, encyclopaedism may occur as a effect of physiological condition, or conditioning, conditioning or as a event of more convoluted activities such as play, seen only in relatively agile animals.[9][10] Education may occur consciously or without cognizant knowing. Encyclopedism that an aversive event can't be avoided or at large may effect in a condition named knowing helplessness.[11] There is show for human activity eruditeness prenatally, in which dependance has been determined as early as 32 weeks into gestation, indicating that the important troubled system is insufficiently formed and primed for encyclopaedism and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of learning. Children try out with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make significance of their environment through and through performing instructive games. For Vygotsky, even so, play is the first form of education language and human action, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever associated to semiosis,[14] and often associated with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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