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Teams urge U.S. to probe ‘loot field’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Digital #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to research online game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more cash while enjoying a popular soccer recreation.

The groups Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Commission to probe the EA sport "FIFA: Final Workforce".

In the game, gamers construct a soccer workforce utilizing avatars of actual gamers and compete against other groups. In a letter to the FTC, the groups said the game usually prices $50 to $100 but that the corporate pushed push gamers to spend extra.

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"It entices gamers to purchase packs in quest of special gamers," mentioned the letter sent by these groups together with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content material typically bought with actual cash that give the purchaser a potential advantage in a game. They are often bought with digital currency, which might obscure how a lot is spent, they stated.

"The chances of opening a coveted card, resembling a Player of the Yr, are miniscule until a gamer spends hundreds of dollars on points or performs for thousands of hours to earn cash," the groups stated within the letter.

Electronic Arts said in an announcement on Thursday that of the game's millions of gamers, 78% haven't made an in-game buy.

"Spending is always non-compulsory," an organization spokesperson mentioned in an email assertion. "We encourage using parental controls, together with spend controls, that are accessible for each major gaming platform, including EA's personal platforms."

The spokesperson additionally stated the corporate created a dashboard so players would track how much time they played, how many packs they opened and what purchases have been made.

The FTC, which fits after corporations engaged in deceptive behavior, held a workshop on loot packing containers in 2019. In a "workers perspective" which followed, the agency noted that online game microtransactions have grow to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Rules.


Quelle: www.reuters.com

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