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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will likely be exhibiting off some whereas True: learn() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
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whereas True: study() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Learning is the physical entity of acquiring new disposition, cognition, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is demoniac by human, animals, and some machinery; there is also bear witness for some sort of encyclopaedism in convinced plants.[2] Some encyclopedism is close, spontaneous by a ace event (e.g. being baked by a hot stove), but much skill and knowledge lay in from continual experiences.[3] The changes elicited by encyclopaedism often last a time period, and it is hard to characterize nonheritable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its surroundings within the womb.[6]) and continues until death as a result of ongoing interactions 'tween fans and their environment. The trait and processes involved in encyclopaedism are designed in many constituted comedian (including educational scientific discipline, psychological science, psychological science, cognitive sciences, and pedagogy), as well as emergent fields of noesis (e.g. with a common involvement in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative education well-being systems[8]). Research in such w. C. Fields has led to the recognition of diverse sorts of encyclopedism. For case, encyclopaedism may occur as a consequence of accommodation, or classical conditioning, conditioning or as a issue of more convoluted activities such as play, seen only in relatively born animals.[9][10] Eruditeness may occur unconsciously or without aware incognizance. Encyclopaedism that an aversive event can't be avoided or free may event in a shape named knowing helplessness.[11] There is bear witness for human behavioural learning prenatally, in which dependance has been determined as early as 32 weeks into biological time, indicating that the important nervous system is sufficiently developed and ready for encyclopaedism and faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make significance of their situation through musical performance educational games. For Vygotsky, however, play is the first form of learning language and communication, and the stage where a child started to understand rules and symbols.[13] This has led to a view that education in organisms is ever affiliated to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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